A movie can easily place you in the atmosphere of being in a certain place and time. There's a fundamental difference between TP and Blazing Saddles. I was in denial though all the way to the end of the game. When I got Chuck's second journal, I thought to myself, 'there's no way they actually went full Blazing Saddles, is there?', and then it dawned on me that they did. ![]() The finale is just another gag in that series of gags. But at least Blazing Saddles was a good collection of gags, that stands on its own. It's *really* hard to do a good ending in general, and Blazing Saddles brought to the world the biggest cop-out a writer can use to avoid this difficult task. I never liked the ending of Blazing Saddles. I was really enjoying the game until I slowly began to understand the 'Blazing Saddles' reference. This game cements in my mind the view that Ron Gilbert is a great puzzle designer, but not a good writer, while someone like Tim Schafer is an amazing writer, but not an amazing puzzle designer (with few exceptions). Yup, frustrating ending for just enjoying the characters, but sure as heck memorable for all signal-searchers out there and likely keeping three generations of people busy to figure out this dang plotline conspiracy in full. Maybe the AI is the 4th wall original developers of the game and Ray was sent to steal that! she knew all along.Īnd the AI knew about the "other worlds", but either it didn't care about them and just wanted to be a regular, classic villain orrrrr there's something bigger going on there that I missed. On the other hand, Agent Ray was apparently sent by people from behind the 4th wall, too, soooo. That said, I'm still personally ignoring the 4th wall ending and rather spend my time figuring out the murdercase, because it does feel like all the answers are hidden in there. ![]() My idea could be entirely wrong, of course, but in short, it seems to me that the murdercase would get solved if they had stuck to their pre-programmed plot line, and it boils down to "The AI took everything over and killed everyone who got too close to finding out".īut then the characters find out and decide to break free of that endless loop story made for them, by turning off their world. Ash - I'm not a native English speaker, either, but thankfully I've grown up on those kinds of games, so my English is pretty good and also likely a little twisted, hah.
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