SimAirport Money Cheat Dont worry, we are not going to show you mods, hacks or anything to download. Instant Research Cheat When you want to speed up your research just keep right clicking on the technology you want to research. Trainer Download Features: Instant Build Change Money Instant Research SimAirport Cheat Instructions Activating this trainer: Press F1 at main menu. Prison break season 5 download utorrentĪbout SimAirport Gameplay A refreshingly modern pure agent-based simulation.ĭeeply simulated gameplay where each detail makes an impact down to the trash cans. These SimAirport cheats are designed to enhance your experience with the game. And then you could use that value as part of address to each of the different values you cared about, for example Base+20 for Money and (just a random example) Base+10 for XP.Press question mark to learn the rest of the keyboard shortcuts Log In Sign Up User account menu 17 SimAirport Modding: What YOU need to know.Īll rights reserved Back to Top We use cookies on our websites for a number of purposes, including analytics and performance, functionality and advertising. Often the register, esi in this case, points to some "player info" "struct" with several other useful values nearby, so you might want to just store esi instead of esi+20 (look at it in the data dissector and see if you can find any other useful values you can see Geri's tutorial here if you don't know how, or do a search on youtube, I recall there being a couple video tutorials). (after preview and seeing your update) Hm, though simply storing the address works too. Or use "fstp st(0)" to pop the intended value without storing it anywhere in memory (probably slightly more efficient) Or prevent the load. Then you can use "newmem" instead creating another label for "Money" (admittedly creating a label that describes it is more "self-documenting".).Īlso, since it whatever value was on the FPU stack that was going to be stored would also have beenpopped you'll probably want to do two "fstp"s One to pop the intended value and then, after loading the new value, to store and pop yours. ""+46ABE76A: 0F B6 45 D0 - movzx eax,byte ptr Īobscan(aobMoney,DD 5E 20 8B 05 78 8F ?)Īdded address manually, pointer title Money, now everytime I restart game I must lose money and then I can activate and then lose more money and then the value will pop up and will be changeable.Īlternatively you can change the "jmp newmem", which is not assembly code you want executed due to the double value, to "jmp code", which is. ORIGINAL CODE - INJECTION POINT: 46ABE744 The Script crashes my game instantly, I wanted to ask is my Script wrong? Or could it be that everything is accessing the same instruction such like in Shadow Warrior 2 so I need to use String to make a Script here?Īobscan(aobMoney,DD 5E 20 8B 05 78 8F A2 06) ORIGINAL CODE - INJECTION POINT: 46A0319C
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |